obsidian-prod-checklist

Pre-release plugin verification checklist for Obsidian community plugins. Use when preparing to release, reviewing before submission, or validating plugin quality before publishing. Trigger with phrases like "obsidian release checklist", "publish obsidian plugin", "obsidian plugin submission", "obsidian prod ready".

claude-codecodexopenclaw
3 Tools
obsidian-pack Plugin
saas packs Category

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obsidian-pack

Claude Code skill pack for Obsidian plugin development and vault management (24 skills)

saas packs v1.0.0
View Plugin

Installation

This skill is included in the obsidian-pack plugin:

/plugin install obsidian-pack@claude-code-plugins-plus

Click to copy

Instructions

Obsidian Prod Checklist

Overview

Pre-release verification for Obsidian plugins covering manifest validation, production build quality, mobile compatibility, memory leak prevention, settings migration, and community plugin submission readiness.

Prerequisites

  • Completed plugin development with all features working
  • Tested in at least one vault manually
  • GitHub repository with source code committed
  • Node.js build toolchain configured

Instructions

Step 1: Validate manifest.json


// Run: node -e '<paste this>'
const m = require('./manifest.json');

const required = ['id', 'name', 'version', 'minAppVersion', 'description', 'author'];
const missing = required.filter(f => !m[f]);
if (missing.length) {
  console.error('FAIL: Missing fields:', missing.join(', '));
  process.exit(1);
}

// id must be kebab-case, no spaces
if (!/^[a-z0-9-]+$/.test(m.id)) {
  console.error('FAIL: id must be lowercase alphanumeric with hyphens:', m.id);
  process.exit(1);
}

// minAppVersion should be a recent Obsidian version
const [major, minor] = m.minAppVersion.split('.').map(Number);
if (major < 1 || (major === 1 && minor < 4)) {
  console.warn('WARN: minAppVersion', m.minAppVersion, 'is very old — consider 1.5.0+');
}

console.log('manifest.json OK:', m.id, 'v' + m.version, '(requires Obsidian >=' + m.minAppVersion + ')');

Step 2: Validate versions.json


// Run: node -e '<paste this>'
const manifest = require('./manifest.json');
const versions = require('./versions.json');
const pkg = require('./package.json');

let fail = false;

// manifest.version should match package.json version
if (manifest.version !== pkg.version) {
  console.error('FAIL: manifest.version (' + manifest.version + ') !== package.json (' + pkg.version + ')');
  fail = true;
}

// versions.json must have an entry for current version
if (!versions[manifest.version]) {
  console.error('FAIL: versions.json missing entry for', manifest.version);
  fail = true;
} else if (versions[manifest.version] !== manifest.minAppVersion) {
  console.error('FAIL: versions.json[' + manifest.version + '] = ' +
    versions[manifest.version] + ' but manifest.minAppVersion = ' + manifest.minAppVersion);
  fail = true;
}

if (fail) process.exit(1);
console.log('versions.json OK: all versions consistent');

Step 3: Production Build Checks


set -euo pipefail
# Clean build
rm -f main.js
npm ci
npm run build

# Verify main.js exists and is reasonable size
test -f main.js || { echo "FAIL: main.js not generated"; exit 1; }
SIZE=$(wc -c < main.js)
echo "main.js: $SIZE bytes"

# No inline source maps in production (increases file size significantly)
if grep -q "sourceMappingURL=data:" main.js; then
  echo "WARN: Inline sourcemaps detected — remove for production"
  echo "  Set sourcemap: false in esbuild.config.mjs"
fi

# No sourcemap file should ship
if [ -f main.js.map ]; then
  echo "WARN: main.js.map exists — exclude from release assets"
fi

# styles.css check
if [ -f styles.css ]; then
  echo "styles.css: $(wc -c < styles.css) bytes — will be included in release"
else
  echo "No styles.css (OK if plugin has no custom styles)"
fi

Step 4: Code Quality — No console.log in Production


set -euo pipefail
# Obsidian reviewers reject plugins with console.log in production code
# Check source files (not the built main.js which may be minified)
HITS=$(grep -rn "console\.log\|console\.warn\|console\.info" src/ --include="*.ts" | grep -v "// DEBUG" | grep -v "\.test\." || true)

if [ -n "$HITS" ]; then
  echo "WARN: console statements found in source (remove or guard with DEBUG flag):"
  echo "$HITS"
else
  echo "OK: No unguarded console statements in src/"
fi

# Check for eval() or Function() constructor — immediate rejection
DANGEROUS=$(grep -rn "eval(\|new Function(" src/ --include="*.ts" || true)
if [ -n "$DANGEROUS" ]; then
  echo "FAIL: eval/Function() found — Obsidian team will reject this:"
  echo "$DANGEROUS"
  exit 1
fi

Step 5: Memory Leak Check — Proper onunload Cleanup

Review your main.ts for proper resource cleanup:


// GOOD: All resources cleaned up in onunload
export default class MyPlugin extends Plugin {
  private observer: MutationObserver | null = null;
  private intervalId: number | null = null;

  async onload() {
    // Register events via this.registerEvent — auto-cleaned
    this.registerEvent(
      this.app.workspace.on('file-open', this.handleFileOpen.bind(this))
    );

    // Register intervals via this.registerInterval — auto-cleaned
    this.intervalId = window.setInterval(() => this.sync(), 60000);
    this.registerInterval(this.intervalId);

    // DOM observers need manual cleanup
    this.observer = new MutationObserver(this.handleMutation.bind(this));
    this.observer.observe(document.body, { childList: true });
  }

  onunload() {
    // Clean up anything NOT registered via this.register*
    this.observer?.disconnect();
    this.observer = null;
  }
}

Common leak sources to audit:

  • setInterval / setTimeout not using this.registerInterval
  • addEventListener without matching removeEventListener
  • MutationObserver or ResizeObserver without disconnect()
  • WebSocket or EventSource connections without close()
  • Detached DOM nodes held in class properties

Step 6: Mobile Compatibility


// Check if running on mobile
import { Platform } from 'obsidian';

if (Platform.isMobile) {
  // Disable features that only work on desktop
  // - No child_process or fs access
  // - No Electron APIs (clipboard, shell, dialog)
  // - Touch targets must be >= 44px
}

// If your plugin is desktop-only, set in manifest.json:
// "isDesktopOnly": true

Test on mobile:

  1. Build and release (even a beta via BRAT)
  2. Install on iOS/Android Obsidian
  3. Verify: settings tab renders, commands work, no crashes on open/close
  4. Check touch targets are large enough (44px minimum)

Step 7: Settings Migration


// Handle upgrades from older settings versions
interface MyPluginSettings {
  version: number;          // Track settings schema version
  greeting: string;
  // v2 added:
  showInStatusBar: boolean;
}

const DEFAULT_SETTINGS: MyPluginSettings = {
  version: 2,
  greeting: 'Hello!',
  showInStatusBar: true,
}

async loadSettings() {
  const saved = await this.loadData();
  this.settings = Object.assign({}, DEFAULT_SETTINGS, saved);

  // Migrate from v1 to v2
  if (!saved?.version || saved.version < 2) {
    this.settings.showInStatusBar = true;  // new default
    this.settings.version = 2;
    await this.saveSettings();
    console.log('Settings migrated to v2');
  }
}

Step 8: README and Documentation

Verify your README includes:

  • Clear description of what the plugin does
  • Installation instructions (community plugins search + manual)
  • Screenshots or GIFs of the plugin in action
  • Configuration options explained
  • Known limitations

set -euo pipefail
# Basic README checks
test -f README.md || { echo "FAIL: No README.md"; exit 1; }

# Check for screenshots (common requirement for discoverability)
if grep -qi "screenshot\|\.png\|\.gif\|\.jpg" README.md; then
  echo "OK: README references images"
else
  echo "WARN: No screenshots in README — strongly recommended for community listing"
fi

echo "README.md: $(wc -l < README.md) lines"

Output

  • Validated manifest.json with all required fields and correct formatting
  • Consistent versions across manifest.json, package.json, and versions.json
  • Production main.js without sourcemaps or debug artifacts
  • Clean source code: no console.log, no eval, no dynamic code loading
  • Verified onunload() cleanup for all registered resources
  • Mobile compatibility confirmed (or isDesktopOnly set)
  • Settings migration for users upgrading from previous versions
  • README with screenshots and installation instructions

Error Handling

Issue Cause Solution
PR rejected: missing fields Incomplete manifest.json Run Step 1 validation
PR rejected: console.log Debug logging left in Remove or guard with build-time flag
Plugin crashes on mobile Desktop-only API used Set isDesktopOnly: true or gate with Platform.isMobile
Settings lost on update No migration logic Implement version-based migration (Step 7)
Build includes sourcemaps esbuild config Set sourcemap: false for production
Styles not applied Missing styles.css in release Include in GitHub release assets
Old settings break new version Schema changed Object.assign({}, DEFAULT_SETTINGS, saved) handles missing keys

Examples

Quick Pre-Release Validation Script


set -euo pipefail
echo "=== Obsidian Plugin Pre-Release Check ==="

# Build
npm ci && npm run build
test -f main.js || { echo "FAIL: no main.js"; exit 1; }

# Manifest
node -e "const m=require('./manifest.json'); \
  ['id','name','version','minAppVersion','description','author'].forEach(f => { \
    if(!m[f]) { console.error('MISSING:', f); process.exit(1); } \
  }); console.log('Manifest OK:', m.id, 'v'+m.version)"

# Versions
node -e "const m=require('./manifest.json'), v=require('./versions.json'); \
  if(!v[m.version]) { console.error('versions.json missing', m.version); process.exit(1); } \
  console.log('Versions OK')"

# No sourcemaps
grep -q "sourceMappingURL=data:" main.js && echo "WARN: inline sourcemaps" || echo "No sourcemaps OK"

# No console.log
COUNT=$(grep -rc "console\.\(log\|warn\|info\)" src/ --include="*.ts" 2>/dev/null | awk -F: '{s+=$2}END{print s}')
[ "$COUNT" -gt 0 ] && echo "WARN: $COUNT console statements in src/" || echo "No console OK"

echo "=== Done ==="

Checklist Summary Format

After running all checks, produce a summary:


Pre-Release Report: my-plugin v1.2.0
  [x] manifest.json — all fields present, id=my-plugin
  [x] versions.json — 1.2.0 maps to minAppVersion 1.5.0
  [x] Build — main.js 45KB, no sourcemaps
  [x] Code quality — no console.log, no eval
  [x] Cleanup — onunload disconnects observer
  [ ] Mobile — not tested (isDesktopOnly: false)
  [x] README — has screenshots, install instructions
  [x] Settings — migration from v1 implemented

Resources

Next Steps

For version upgrades and breaking changes, see obsidian-upgrade-migration.

For CI/CD automation, see obsidian-ci-integration.

Ready to use obsidian-pack?